My Game Model
Formation creates reference points. Principles determine behaviour. I don't treat one formation as an ideology. Structures change with players, opponents and match states. What stays constant are the principles below: how we want to behave in each moment of the game, and why.
In Possession
Create a stable structure, find the free player and progress with purpose.
- First phase build-up
- Build with numerical superiority against the first pressing line, usually one more player than they press with.
- Progression
- Progress through the free player, not the first available pass. Third-man combinations break pressure without forcing risk.
- Width and depth
- Pin the opposition back line with depth and stretch it with width so central lanes open.
- Central occupation
- Keep presence between the lines so the opponent has to choose between pressing and protecting.
- Final-third behaviour
- Attack the box with defined roles: near post, far post, cut-back zone and edge of the box.
- Own team
- Opponent
- Pass
- Run
- Target zone
Out of Possession
Control space first, then press with clear triggers and protect the centre.
- Pressing philosophy
- Press to win the ball in useful areas, not to chase it. Every press has a trigger, a direction and cover behind it.
- Pressing triggers
- Backward passes, poor first touches, receivers facing their own goal and passes into the full-back.
- Defensive compactness
- Short distances between lines so the opponent cannot receive between them facing forward.
- Protect central spaces
- Show play outside before pressing. Central access is what hurts us most.
- Wide traps
- Use the touchline as an extra defender. The far side shifts across so the trap has no exit.
- Rest defence
- When we press high, enough players stay behind the ball to defend the counter.
- Own team
- Opponent
- Run
- Press
- Target zone
Attacking Transition
The first action after a regain decides whether the chance exists.
- First forward action
- Look forward first. If the forward pass is on, play it early before the opponent reorganises.
- Space recognition
- Attack the space the opponent left by committing players forward, usually behind their full-backs.
- Supporting runs
- Two runners beyond the ball and one option underneath for a secure pass.
- Counterattack decisions
- If the counter is not on, keep the ball and move into our possession structure.
- Own team
- Opponent
- Pass
- Run
- Target zone
Defensive Transition
React immediately after losing the ball, then decide: win it back or delay.
- Counterpress
- The nearest players close the ball immediately while the opponent's first touch is still uncertain.
- Delay
- If we cannot win it, stop the forward pass and buy time for recovery.
- Recovery runs
- Recover towards the goal through central lanes, not towards the ball.
- Protect central spaces
- Rest defence closes the middle first; wide counters are slower and easier to defend.
- Own team
- Opponent
- Press
- Target zone
Set Pieces
Structured preparation that creates marginal advantages.
- Attacking corners
- Defined zones, timed runs and blocks prepared against the opponent's marking system.
- Defensive corners
- A clear zonal core with man-markers on the main aerial threats.
- Free kicks
- Simple routines the players trust, with a decoy option rehearsed.
- Second phases
- Players at the edge of the box ready for the clearance and the recycled delivery.
- Own team
- Opponent
- Pass
- Run
- Target zone
Player Roles
- Goalkeeper
- Part of the build-up, comfortable creating the extra player in the first phase.
- Centre-backs
- Carry into space when the first line jumps, defend forward and lead the rest defence.
- Full-backs
- Width or inside support depending on the winger's position. One stays balanced when the other attacks.
- No. 6
- Connects the first and second phase and screens the centre after losing the ball.
- No. 8s
- Receive between lines, arrive in the box and lead the counterpress.
- Wide players
- Pin the full-back, attack the far post and set the pressing trap.
- Striker
- Pins the centre-backs, links play and decides when the press starts.
Training Principles
The problem appears often
Sessions are designed so the match situation we are working on happens many times.
Game-like constraints
Direction, opponents and decisions in every exercise. Unopposed drills only when they serve a clear purpose.
Clear references
Players get simple cues they can recognise at match speed.
Measure what we coach
Each block has one or two indicators we can check afterwards.